Difference between revisions of "Talk:Milestones"

(Currently Planned Milestones)
 
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Here a list of the ''planned'' features for the next upcoming releases. We hope that we get back to a much more frequent release cycle now that irrlicht is properly integrated in STK. Developers, add a feature to a milestone only if you plan on working on it yourselves, and remember to discuss it first on the mailing list.
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Here a list of the ''planned'' features for the next upcoming releases. Developers, add a feature to a milestone only if you plan on working on it yourselves, and remember to discuss it first on irc or the mailing list.
  
Note that the list and the items are subject to change. They certainly depend on what contributions we get from new developers. For example, if we get a patch for a feature planned for 0.8, we might move this to 0.7.* and do a release, even if other 0.7.* features are still missing.
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Note that the list and the items are subject to change. They certainly depend on what contributions we get from new developers. For example, if we get a patch for a feature planned for a later milestones, we will certainly include it earlier.
  
== Release 0.7.1 ==
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= Finished Milestones =
Note that the list here might get distributed over two or three releases. E.g. if there are severe bugs in 0.7, we might do 0.7.1 as bugfix release only. And of course it also depends on contributions - features might get in early if we get a patch (or be delayed if sufficient new features are in).
 
* Bug fixes.
 
* Translation upates
 
* Addon manager, allowing people to download and install additional tracks and karts in game
 
* Eye candy, e.g. (though certainly not all of them will be implemented in 0.7, some will come in later, or even not at all. It partly depends on what track designers need)
 
** LOD & Billboards (helping push performance while allowing for greater visual quality) - billboards are already implemented in trunk.
 
** Light effects
 
** Particle effects (rain, particles when driving on earth/sand/grass, smoke over a fire, etc.)
 
** Normal maps, light maps?
 
** Objects that emit sounds when you get near them (e.g. space shuttle in city track could make a humming sound if you get close enough; there are better examples)
 
** etc...
 
* Performance improvements
 
* Use reverse tracks as a unlockable feature?
 
  
== Release 0.8 ==
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== Release 0.9.2 ==
* Improve physics
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* TTF font rendering [[Image:Done.png|20px]]
** Update to latest bullet?
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* Game replay [[Image:Done.png|20px]]
** skidding : by setting friction = 0 and applying the torque, the feeling is quite good; so we just need to tweak and test this further
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** Race against a ghost/pre-recorded race
** better bumping of karts into each other (push karts aside)
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* AI for battle mode and soccer mode [[Image:Done.png|20px]]
* Different difficulties for challenges
 
  
== Release 0.8.1 ==
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== Release 0.9.1 ==
* Game replay
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* Scripting support [[Image:Done.png|20px]]
** Race against a ghost/pre-recorded race (depends on replay mode)
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** Besides using scripting in tracks we would also like to replace some C++ code with scripts.
** Note that this depends on finalising the physics: game replay should use extrapolation to reduce the file size, and this would depend on the physics.
 
  
== Release 0.8.2 ==
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== Release 0.9 ==
* Online highscore lists - collect suggestions/comments on a separate page. This will need game replay, since the top 20 (or so) entries will have their replay saved, so that people can race against saved highscores and verify the correctness of an entry.
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* Merge the 3 GSoC branch ([[Talk:New graphical pipeline]], network lobby and network core).  [[Image:Done.png|20px]]
* Story Mode?
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* Significant graphical improvements. [[Image:Done.png|20px]]
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** Tracks need to be redesigned/improved, and it's unlikely that all tracks will be improved initially.
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* Vote for addons (http://stkaddons.net/). [[Image:Done.png|20px]]
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** This will actually be the basis for online multiplayer, since it will handle logging into a server etc.
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** Perhaps start adding some kind of 'friend' support - you could get a notification if a friend is online.
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* Achievements. [[Image:Done.png|20px]]
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* Different physics for different karts. [[Image:Done.png|20px]]
  
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== Release 0.7.3 ==
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* Bug fix release [[Image:Done.png|20px]]
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* New items [[Image:Done.png|20px]]
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* Objects that emit sounds when you get near them (e.g. space shuttle in city track could make a humming sound if you get close enough; there are better examples) [[Image:Done.png|20px]]
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* Performance improvements [[Image:Done.png|20px]] using LOD
  
== Release 0.9 ==
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== Release 0.8 ==
* Multiplayer network support for WAN environments
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* Improve physics  [[Image:Done.png|20px]]
* mini games (besides normal racing mode), e.g.:  
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** Update to latest Bullet (physics engine) (there was another update, no need to apply this as well at this stage)  [[Image:Done.png|20px]]
** pacman mode: karts must collect a certain number of coins (or something else on the road), while being chased by ghost karts
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** Skidding : by setting friction = 0 and applying the torque, the feeling is quite good; so we just need to tweak and test this further... [[Image:Done.png|20px]] - implementation is actually different, but: [[Image:Done.png|20px]]
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** Better bumping of karts into each other (push karts aside) [[Image:Done.png|20px]]
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* Use reverse tracks as a unlockable feature? [[Image:Done.png|20px]]
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* Career mode (replacing/evolved version of challanges) and/or different difficulties for challenges [[Image:Done.png|20px]]
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* Eye candy [[Image:Done.png|20px]]
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** Normal maps, light maps [[Image:Done.png|20px]]
  
== Release 1.0 ==
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== Release 0.8.1 ==
* Polish up :)
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* New game modes: [[Image:Done.png|20px]]
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** Soccer mode [[Image:Done.png|20px]]
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** Easter Egg hunt [[Image:Done.png|20px]]
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* Tutorial. [[Image:Done.png|20px]]
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* Wiimote support [[Image:Done.png|20px]]
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* Bug fixes [[Image:Done.png|20px]]

Latest revision as of 01:46, 30 June 2019

Here a list of the planned features for the next upcoming releases. Developers, add a feature to a milestone only if you plan on working on it yourselves, and remember to discuss it first on irc or the mailing list.

Note that the list and the items are subject to change. They certainly depend on what contributions we get from new developers. For example, if we get a patch for a feature planned for a later milestones, we will certainly include it earlier.

Finished Milestones

Release 0.9.2

  • TTF font rendering Done.png
  • Game replay Done.png
    • Race against a ghost/pre-recorded race
  • AI for battle mode and soccer mode Done.png

Release 0.9.1

  • Scripting support Done.png
    • Besides using scripting in tracks we would also like to replace some C++ code with scripts.

Release 0.9

  • Merge the 3 GSoC branch (Talk:New graphical pipeline, network lobby and network core). Done.png
  • Significant graphical improvements. Done.png
    • Tracks need to be redesigned/improved, and it's unlikely that all tracks will be improved initially.
  • Vote for addons (http://stkaddons.net/). Done.png
    • This will actually be the basis for online multiplayer, since it will handle logging into a server etc.
    • Perhaps start adding some kind of 'friend' support - you could get a notification if a friend is online.
  • Achievements. Done.png
  • Different physics for different karts. Done.png

Release 0.7.3

  • Bug fix release Done.png
  • New items Done.png
  • Objects that emit sounds when you get near them (e.g. space shuttle in city track could make a humming sound if you get close enough; there are better examples) Done.png
  • Performance improvements Done.png using LOD

Release 0.8

  • Improve physics Done.png
    • Update to latest Bullet (physics engine) (there was another update, no need to apply this as well at this stage) Done.png
    • Skidding : by setting friction = 0 and applying the torque, the feeling is quite good; so we just need to tweak and test this further... Done.png - implementation is actually different, but: Done.png
    • Better bumping of karts into each other (push karts aside) Done.png
  • Use reverse tracks as a unlockable feature? Done.png
  • Career mode (replacing/evolved version of challanges) and/or different difficulties for challenges Done.png
  • Eye candy Done.png
    • Normal maps, light maps Done.png

Release 0.8.1

  • New game modes: Done.png
    • Soccer mode Done.png
    • Easter Egg hunt Done.png
  • Tutorial. Done.png
  • Wiimote support Done.png
  • Bug fixes Done.png