Difference between revisions of "Talk:Milestones"

(Corrected headers.)
(Fixed image reference (20px] >> [[Image:Done.png|20px)
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* Improve physics  [[Image:Done.png|20px]]
 
* Improve physics  [[Image:Done.png|20px]]
 
** Update to latest Bullet (physics engine) (there was another update, no need to apply this as well at this stage)  [[Image:Done.png|20px]]
 
** Update to latest Bullet (physics engine) (there was another update, no need to apply this as well at this stage)  [[Image:Done.png|20px]]
** Skidding : by setting friction = 0 and applying the torque, the feeling is quite good; so we just need to tweak and test this further... [[Image:Done.png|20px] - implementation is actually different, but: [[Image:Done.png|20px]]
+
** Skidding : by setting friction = 0 and applying the torque, the feeling is quite good; so we just need to tweak and test this further... [[Image:Done.png|20px]] - implementation is actually different, but: [[Image:Done.png|20px]]
 
** Better bumping of karts into each other (push karts aside) [[Image:Done.png|20px]]
 
** Better bumping of karts into each other (push karts aside) [[Image:Done.png|20px]]
 
* Use reverse tracks as a unlockable feature? [[Image:Done.png|20px]]
 
* Use reverse tracks as a unlockable feature? [[Image:Done.png|20px]]

Revision as of 17:57, 17 December 2012

Here a list of the planned features for the next upcoming releases. We hope that we get back to a much more frequent release cycle now that irrlicht is properly integrated in STK. Developers, add a feature to a milestone only if you plan on working on it yourselves, and remember to discuss it first on the mailing list.

Note that the list and the items are subject to change. They certainly depend on what contributions we get from new developers. For example, if we get a patch for a feature planned for 0.8, we might move this to 0.7.* and do a release, even if other 0.7.* features are still missing.

Release 0.7.3

  • Bug fix release Done.png
  • New items Done.png
  • Objects that emit sounds when you get near them (e.g. space shuttle in city track could make a humming sound if you get close enough; there are better examples) Done.png
  • Performance improvements Done.png using LOD

Release 0.8

  • Improve physics Done.png
    • Update to latest Bullet (physics engine) (there was another update, no need to apply this as well at this stage) Done.png
    • Skidding : by setting friction = 0 and applying the torque, the feeling is quite good; so we just need to tweak and test this further... Done.png - implementation is actually different, but: Done.png
    • Better bumping of karts into each other (push karts aside) Done.png
  • Use reverse tracks as a unlockable feature? Done.png
  • Career mode (replacing/evolved version of challanges) and/or different difficulties for challenges Done.png
  • Eye candy Done.png
    • Normal maps, light maps Done.png

Release 0.8.1

  • Different physics for different karts - this will depend on contributions from the community
  • Game replay
    • Race against a ghost/pre-recorded race (depends on replay mode)
    • Note that this depends on finalising the physics: game replay should use extrapolation to reduce the file size, and this would depend on the physics.
  • Tutorial - not entirely sure. A few people ask questions that would be answered in a tutorial, but the majority uses STK just fine without. Ideal task for a newcomer.

Release 0.8.2

  • Vote for addons (http://stkaddons.net/)
    • This will actually be the basis for online multiplayer, since it will handle logging into a server etc.
    • Perhaps start adding some kind of 'friend' support - you could get a notification if a friend is online

Release 0.8.3

  • Online highscore lists - collect suggestions/comments on a separate page. This will need game replay, since the top 20 (or so) entries will have their replay saved, so that people can race against saved highscores and verify the correctness of an entry.


Release 0.9

  • Multiplayer network support for WAN environments
  • Mini games (besides normal racing mode), e.g.:
    • Pacman mode: karts must collect a certain number of coins (or something else on the road), while being chased by ghost karts

Release 0.9.1

  • AI for battle mode
    • I am more than happy to add this earlier, if someone implements it ;)

Release 1.0

  • Polish up :)