You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Users. You can view and copy the source of this page. Here a list of the ''planned'' features for the next upcoming releases. We hope that we get back to a much more frequent release cycle now that irrlicht is properly integrated in STK. Developers, add a feature to a milestone only if you plan on working on it yourselves, and remember to discuss it first on the mailing list. Note that the list and the items are subject to change. They certainly depend on what contributions we get from new developers. For example, if we get a patch for a feature planned for 0.8, we might move this to 0.7.* and do a release, even if other 0.7.* features are still missing. == Release 0.7.1 == Note that the list here might get distributed over two or three releases. E.g. if there are severe bugs in 0.7, we might do 0.7.1 as bugfix release only. And of course it also depends on contributions - features might get in early if we get a patch (or be delayed if sufficient new features are in). * Bug fixes. * Translation upates * Addon manager, allowing people to download and install additional tracks and karts in game * Eye candy, e.g. (though certainly not all of them will be implemented in 0.7, some will come in later, or even not at all. It partly depends on what track designers need) ** LOD & Billboards (helping push performance while allowing for greater visual quality) - billboards are already implemented in trunk. ** Light effects ** Particle effects (rain, particles when driving on earth/sand/grass, smoke over a fire, etc.) ** Nicer-looking nitro (less static, to start with) ** Normal maps, light maps? ** Objects that emit sounds when you get near them (e.g. space shuttle in city track could make a humming sound if you get close enough; there are better examples) ** etc... * Performance improvements * Use reverse tracks as a unlockable feature? == Release 0.8 == * Improve physics ** Update to latest bullet? ** skidding : by setting friction = 0 and applying the torque, the feeling is quite good; so we just need to tweak and test this further ** better bumping of karts into each other (push karts aside) * Different difficulties for challenges == Release 0.8.1 == * Game replay ** Race against a ghost/pre-recorded race (depends on replay mode) ** Note that this depends on finalising the physics: game replay should use extrapolation to reduce the file size, and this would depend on the physics. == Release 0.8.2 == * Online highscore lists - collect suggestions/comments on a separate page. This will need game replay, since the top 20 (or so) entries will have their replay saved, so that people can race against saved highscores and verify the correctness of an entry. * Story Mode? == Release 0.9 == * Multiplayer network support for WAN environments * mini games (besides normal racing mode), e.g.: ** pacman mode: karts must collect a certain number of coins (or something else on the road), while being chased by ghost karts == Release 1.0 == * Polish up :) Return to Talk:Milestones. Retrieved from "https://supertuxkart.net/Talk:Milestones"