Difference between revisions of "Media Repo"

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The '''media repository''' is place where all the original files of 3D-Models, textures, sound and all the other game art used in STK. This is necessary because those files are normally too large or even incompatible with the game, so they are shrinked or converted before being shipped with the game. These files are only needed by artist who want to edit the models/textures/etc.
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The '''media repository''' is place where all the original files of 3D-Models, textures, sound and all the other game art used in STK. This is necessary because those files are normally too large or even incompatible with the game, so they are shrinked or converted before being shipped with the game.
  
You may obtain the media repository by two ways:
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The media repository serves another purpose: using it, you can import a large variety of textures and objects into tracks you make. Because Blender is sensitive about the file structure of your track files when you link textures and library nodes from the media repo, we recommend placing the Blender project file of your kart/track/library node in its own folder under the appropriate category in your downloaded copy of the media repo, '''just as if it were an official part of the game.'''
  
* If you want to do an addon track for supertuxkart 0.9 you can download the zip [https://drive.google.com/file/d/0B1Ghen5O7kdgZ2haeHAtNGNpZVE/view?usp=sharing here]
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We recommend targeting the development version of STK, so the best way to download the media repository is with a Subversion (SVN) client (more information on the [[Installing Tools]] page). The repository URL is <code>https://svn.code.sf.net/p/supertuxkart/code/media/trunk</code>
 
 
* If you want to do a track for the development version of stk, you must use the svn version
 
<code>https://svn.code.sf.net/p/supertuxkart/code/media/trunk</code>
 
with a SVN client
 
  
 
Under Unix, an example checkout command would be:
 
Under Unix, an example checkout command would be:
<code>svn checkout https://svn.code.sf.net/p/supertuxkart/code/media/trunk stk_media_repo</code>
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{{Popup-code|content=svn checkout https://svn.code.sf.net/p/supertuxkart/code/media/trunk stk_media_repo}}
  
You can also browse the repository online at [https://sourceforge.net/p/supertuxkart/code/ sourceforge].
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You can also browse the repository online at [https://sourceforge.net/p/supertuxkart/code/ SourceForge].

Latest revision as of 01:50, 5 January 2019

The media repository is place where all the original files of 3D-Models, textures, sound and all the other game art used in STK. This is necessary because those files are normally too large or even incompatible with the game, so they are shrinked or converted before being shipped with the game.

The media repository serves another purpose: using it, you can import a large variety of textures and objects into tracks you make. Because Blender is sensitive about the file structure of your track files when you link textures and library nodes from the media repo, we recommend placing the Blender project file of your kart/track/library node in its own folder under the appropriate category in your downloaded copy of the media repo, just as if it were an official part of the game.

We recommend targeting the development version of STK, so the best way to download the media repository is with a Subversion (SVN) client (more information on the Installing Tools page). The repository URL is https://svn.code.sf.net/p/supertuxkart/code/media/trunk

Under Unix, an example checkout command would be:

You can also browse the repository online at SourceForge.