Difference between revisions of "Making Library Nodes: Properties and Modeling"

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== Modeling ==
 
== Modeling ==
  
Use whatever methods you need to model your objects. However, it helps to understand the scaling of objects a bit—for more information, see the [[3D Model Guidelines]] page, which you should have already read. When you have finished
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Use whatever methods you need to model your objects. However, it helps to understand the scaling of objects a bit—for more information, see the [[3D Model Guidelines]] page, which you should have already read. If you are using level of detail, you may want to skip ahead to the [[Level of Detail]] page and then come back to this page.
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== Properties ==
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Library nodes are distinguished by the <code>stklib</code> prefix. Your .blend file should be named <code>stklib_<object name>_<variation letter (a, b, C, etc.)>.blend</code>. If an object similar to yours already exists in the <code>library</code> folder of the media repository, use a different variation letter. For example, if you were creating a palm tree model, you would notice that <code>stklib_palmTree_a</code> already exists. Therefore you would use <code>stklib_palmTree_b</code> for a library node ID.
  
 
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Revision as of 01:38, 8 September 2016

This page won't go into detail about modeling—any Blender tutorial can help with that. For a list of good tutorials and other resources, see the Blender resources page.

Modeling

Use whatever methods you need to model your objects. However, it helps to understand the scaling of objects a bit—for more information, see the 3D Model Guidelines page, which you should have already read. If you are using level of detail, you may want to skip ahead to the Level of Detail page and then come back to this page.

Properties

Library nodes are distinguished by the stklib prefix. Your .blend file should be named stklib_<object name>_<variation letter (a, b, C, etc.)>.blend. If an object similar to yours already exists in the library folder of the media repository, use a different variation letter. For example, if you were creating a palm tree model, you would notice that stklib_palmTree_a already exists. Therefore you would use stklib_palmTree_b for a library node ID.