Difference between revisions of "Making Library Nodes"

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* [[Texturing]]
 
* [[Texturing]]
 
* [[Materials]]
 
* [[Materials]]
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* [[Special Effects]]
 
* [[Making Library Nodes: Testing|Testing]]
 
* [[Making Library Nodes: Testing|Testing]]
 
* [[Making Library Nodes: Conclusion|Conclusion]]
 
* [[Making Library Nodes: Conclusion|Conclusion]]
  
 
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Revision as of 14:34, 9 September 2016

Library nodes are Blender objects which can be linked to in tracks and arenas. The assets repository, which is shipped with the game, then contains the exported Blitz3D (B3D) format version of the library node, which is placed into the scene when the track or arena is loaded. Thus, tracks take up less space and objects can be easily reused in multiple tracks. You can help by making more objects to reduce the workload of track makers.


Contents