Making Karts: Properties

Before you get started modeling, you'll need to make sure a few settings are set for your kart. If you can't find any of the SuperTuxKart-specific menus referenced here, please refer to the Installing Tools page.

After opening Blender to a new, empty file, go to the Scene Properties section of Blender's Properties window, and, under SuperTuxKart Scene Properties check the box "Is a SuperTuxKart kart". A brief overview of some of the more obscure options is below. Remember, you can always look at the .blend files in the Media Repo for examples.

  • Group: This determines into which group the kart is sorted on the kart selection screen. If this is an add-on kart, it should be set to "Add-Ons" (without quotes). If you're making a kart to be distributed in the core game, set this to "standard".
  • Icon: Name of a 128×128-pixel image file (including file extension) that will be used for the kart on the kart selection screen and elsewhere in the GUI. This file will need to be placed in the same folder as the models you export when you've finished your kart.
  • Minimap Icon: Usually this field has the same value as above, but if you have a detailed character icon that will look bad when scaled down to fit on the minimap, make a less detailed version for this.
  • Shadow: File name of an image that will be used as a shadow when dynamic shadows are not enabled. You can make this file later on when you've finished your kart. (The tutorial is linked from the kart tutorial index.)
  • Color: Background color for the icon. Use the color picker button next to this field to choose a color more easily.
  • Gravity Center Shift: You can set this to a value less than zero to make the kart more stable by lowering the center of gravity.
  • Lean max:
  • Exhaust Particles File: The particles file for exhaust simulation. "kart_exhaust.xml" will yield regular puffs of grayish smoke.