You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Users. You can view and copy the source of this page. == Nvidia == * Some shader with loops with a long body like GI makes the shader compiler crash. Workaround : Manually unroll the loop. * Array of constants seem to be slower than normal when dynamic addressed. Workaround : Use uniform arrays. == AMD == * Samplers object seems not to be properly unbound when dealing with depth test and array texture like for shadowedsunlight shader. Workaround : Use a dedicated texture unit for such samplers * Bindless srgb textures are sampled like rgb textures Workaround : Use #ifdefs and pow(., 2.2) to manually do the conversion == Mesa == * DoF shaders make the compiler go into an infinite loop Workaround : Do not activate dof == Intel == * On Sandy Bridge UBO are not properly updated Workaround : Do not use UBO * srgb Texture compression is broken. Workaround : Do not use texture compression. Return to Known Driver Bugs. Retrieved from "https://supertuxkart.net/Known_Driver_Bugs"