See the great lighthouse or drive through the sand and visit the pyramids. Race under water or in space, watching the stars passing by. Have some rest under the palms on the beach (watching the other karts overtaking you :) ). But don't eat the bananas!
You can do a single race against other karts, compete in one of several Grand Prix, or try to beat the high score in Time Trials on your own.Find more here!
In 2006, Joerg Henrichs (a.k.a. "Hiker") picked up SuperTuxKart, fixed the outstanding bugs and performance issues without any involvement of the original game designer or the Game of the Month project. With the help of "Coz" a first release of STK was done in September 2006.
In May 2007, version 0.3 was released. It added high-score lists, a new track (Island), the time bomb, MacOSX support, and OpenAL support.
In February 2008 version 0.4 was released. This version used Bullet Physics to improve the collision handling. "Auria" joined and started improving tracks (Shifting Sands, Lighthouse).
Version 0.5 was released in May 2008. It included many improved tracks, unlockable challenges, Follow-the-leader game mode, and more translations (OS language detector and matching to closest translation).
Version 0.6 was released on January 22, 2009. It had significantly improved gameplay; better physics with Nitro and skidding. The sound system was also improved, more interesting music was added and many new tracks and karts were added. It also saw the first special multi-player arena for 3-Strikes battle and new items/powerups to use.
Version 0.7 was released on December 20, 2010. It contained several significant improvements including: a new 3D rendering engine, Irrlicht, a new GUI (Graphical User Interface), new kart and track animations, new tracks, karts and items/powerups, and support for shortcuts/alternative paths. Versions 0.7.1, 0.7.2, 0.7.3 were released shortly after with more improvements.
Version 0.8 was released in December 2012, adding a story mode and new challenges, improved AI and skidding, reverse mode, new tracks and music. The menus were also improved. This was followed by 0.8.1, which added and updated tracks, added the Soccer and Egg Hunt modes, and other graphical and gameplay enhancements.In 2015, we released version 0.9, a groundbreaking release powered by a brand new game engine called Antarctica, adding advanced graphical features which would have been impossible in previous versions. These features include dynamic lighting, instanced rendering (allowing for a large increase in vegetation), and more. More information is available on the Antarctica: Overview page. 0.9 has been followed by two point releases so far, which have added additional features and new tracks.
- GPU: NVIDIA GeForce 660 GTX or AMD Radeon HD 7870 series card or higher
- CPU: Intel Core I7 or AMD processor, 3.07 GHz or faster.
- At least 2 GB VRAM (video memory).
- At least 4 GB of RAM
- Disk space: 700MB
Minimal(With this setup the game might be choppy)
- GPU: NVIDIA GeForce 470 GTX, AMD Radeon 6870 HD series card or or Intel HD Graphics 3000
- CPU: Intel Core I5 or AMD processor, 2.8 GHz or faster.
- At least 1 GB VRAM (video memory).
- At least 3 GB of RAM
- Disk space: 700MB
- (If you prefer playing with a joystick) A joystick with at least 6 buttons.
- Have a look at the Get involved article. It should contain all the information you need to start with coding, modeling, designing or whatever you'd like to do.
- Contact the current developers and artist through the IRC (#stk on irc.freenode.net) or the forum and tell them what you want to achieve.
- On Windows: It is in %APPDATA%/supertuxkart/0.8.2 (you can enter that in the Explorer and it will take you there)
- On Linux: Either in $XDG_CONFIG_HOME/supertuxkart/0.8.2 (first choice), ~/.config/supertuxkart/0.8.2 (second choice) or in ~/.supertuxkart/0.8.2 (third choice).
- On Mac OS X: It is in ~/Library/Application Support/supertuxkart/0.8.2. Note that this directory may be hidden.